Warhammer DOW Cheats

Okay its not Warhammer Online, but I was playing Warhammer Dawn of War and I figured why not post the cheats I use. Until We get some Warhammer Online Cheats this will have to do.

Warhammer 40,000: Dawn of War Cheats


Cheat Code Warning

The cheats listed don’t seem to work with patch 1.3. If they do, they only work in the skirmish games, and you have to check the “allow cheats” box in the options.

Cheat: Unlock All Levels

Note: This cheat requires editing a file, so please make sure to back it up.First, open up your Dawn of War\Profiles folder and choose which profile you are going to use. Now go to \W40k\singleplayer\campaign\state1 and open up “campaignstate.lua” with some type of text editor (I suggest notepad or wordpad). Now you need to change two lines. The “maxmission = #” and the “scenario = #”. Just change the # signs to whatever mission you want (the maximum is 11 and both # signs have to be the same). Now have fun playing.

Cheat List

To use cheats, hold CTRL + SHIFT and then press the ~ during game play to show the console, then type these cheats in as shown below. These cheats also work online if the game creator enables them in the game options. These cheats require Dawn of War version 1.10 or higher.

* cheat_revealall - reveal all FOW
* cheat_killself - kill yourself
* cheat_power( n ) - give yourself “n” units of power
* cheat_requisition( n ) - give yourself “n” units of requisition

Cheat: Developer Commands

This is a list of the various console commands: to make them work, you must add “-dev” to the Dawn of War executable line.

taskbar_show: display the taskbar after a taskbar_hide()

statgraph

statgraph_channel(”fps”): the statgraph commands must be used together. Shows FPS

quit: returns to Windows

cls: clears the console

render_togglerainbow(): hideous colours

render_togglexray(): see-through white textures

render_togglewireframe(): colored wireframe

detail_toggle(): turns on/off shaders

decal_toggle(): turns on/off banners and badges

fog_toggle(): turns on/off brown dust

terrlod_dist( min, max ): changes the distance where models lose detail

terrlod_toggle(): models do/don’t drop detail

staticdecal_dump(): dump static decal stats to file

dynamicdecal_dump(): dump dynamic decal stats to file

shadow_toggle: turns shadows on/off

ingame_stats_mouseover_toggle: turns mouseover stat barson/off

ingame_stats_toggle: tunrs stat bars on/off

ingame_select_ui_toggle: removes selection boxes

simvis_cameranearclip( “meters” ): objects closer than this aren’t drawn

simvis_camerafarclip( “meters” ): hide objects further than this (default: 200 - higher the

number, more troublesome will get for your computer)

getsimrate(): gives you current game speed

setsimrate(): modifies game speed

simvis_fx_refresh: screen update while console is up

simvis_list: reads Data\art\ebps files, lists handler (channel) usage

simvis_toggle( “ChannelName” ): turns on/off subsystem visibility.

Available channels for simvis_toggle():

EnviroHandler — ambient lighting

TerrainHandler — terrain (ground) visibility

SkyHandlerStencil — the skybox

NISletAnimHandler — animation for ingame movies

TerrainOverlayHandler — all ground decoration (not buildings)

TerrainDecoratorHandler — rubble?

marker_handler — markers on bridges and in cover.

scargroups_handler — marks relative poisition of units

AnimatorHandler — visibility of units

GhostHandler — infiltration units

ShadowHandler — shadows

OceanHandler — water

FXHandler — special effects (tracers,lasers,smoke,etc)

LightManagerHandler — dynamic lights

SoundHandler — dynamic sound (not ambient sounds or music)

BoundVolumeHandler — shows the boundary box of each model

Submitted by Briareos_Kerensky

Glitch - Unit Limit Circumvention